I'm playing on a modpack that uses Create: Dreams and Desires, and one thing it adds is alternate, more difficult recipes of basic items with a higher resulting amount (see picture)
However, there's a good bit of blocks that don't have them and I want to add them myself, but I realized that if I want to do that then I would have to make a recipe for every single combination someone could do to attain the recipe. I'm a bit dense when it comes to looping, so I wanna ask for maybe a place to start? The hard part is really just the fact that I need to edit the same recipe several dozen times with slight variations in the materials
As an example of what I'm trying at the moment;
let electron_types = [
"create:electron_tube",
"create_dd:integrated_mechanism"
]
let brass_types = [
"create:brass_ingot",
"create_dd:brass_ingot"
]
let kelp_types = [
"minecraft:dried_kelp",
"create_dd:rubber"
]
event.shaped(
"6x create:brass_funnel",
[
"E ",
"B ",
"R ",
],
{
E: "create:electron_tube",
B: "create:brass_ingot",
R: "create_dd:rubber"
}
)
I want to make it so if you use one of the alternate materials you get 6 funnels, but then I'm going to make using two of the alternate materials give 12, and finally using all three will give you 20 as a small bonus for automating all the extra stuff.