#Multiplayer LAN problem.

18 messages · Page 1 of 1 (latest)

neat vault
#

Okay, so I've been developing a Forge mod-pack for me and my friends to play on and used KubeJS to spice things up a little. When I made a world and invited them, they couldn't get in and got this error message. Later on we disabled KubeJS and low and behold, multiplayer had worked.

Any help would be greatly appreciated.

uncut gateBOT
#

Once your ticket has been resolved, please close it with </ticket close:1054771505520717835> command!

neat vault
#

They also replaced the kubejs file with mine, and nothing happened.

finite sorrelBOT
#

Please be patient, we're helping as fast as we can
We volunteer our time and knowledge to help people as we can.
Not everyone here will have your answer the moment you want it.
Time zones, work/life/schedules etc. also change when people are available to help.

TL;DR: Please have patience. IF and WHEN someone knows, they will assist you.

unreal nymph
#

Although some lucky tickets get responded to within an hour, sometimes support can take a week or more for someone who can help you to arrive. Please stand by rather than bumping your thread every couple of hours.

neat vault
#

Okie dokie.

tiny shell
#

does everyone have the same exact scripts everywhere? thinking_lex

#

i have no idea what could be the issue

neat vault
#

yeah, but i was looking through the other support cases and saw something about client_scripts having to be the same as server_scripts?

#

would i have to copy and paste the contents of server_scripts into the client_scripts?

tiny shell
#

no that wouldnt even let you to start the game

neat vault
#

sorry i was going off of this💔 😭

wide otter
#

Try copy al modpack folder for your friend, but errase al files un config.
Also check the forge version

neat vault
#

hmm

#

so everything in the config