#Detect bell being rung
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I tried using a calibrated sculk sensor with vanilla mechanics, but AFAIK there's no way to make the sensor quiet as waterlogging it will cause it to wash away the comparator or redstone dust used to power it
Vanilla comparators can read out things behind a solid block
Thanks, unfortunately that doesn't solve the issue of powering a waterlogged calibrated sculk sensor, which seems to be impossible. I was able to work around this issue by listening for EntityEvents.spawned("minecraft:arrow" , adding arrows to a list, and then checking their positions when they land. If they land in a bell, then do the thing