I'm trying to make it so the player cant break an end crystal from too far away. This script doesnt even say hi, and the entityevents.death doesnt either.
EntityEvents.hurt('minecraft:end_crystal', event =>{
//debug comments----
event.server.tell('hi')
event.server.tell(event.source.actual.name.getString())
event.server.tell(event.source.actual.distanceToEntity(event.entity).toString())
//----
if (event.source.actual.distanceToEntity(event.entity) < 5){
event.cancel
}
})