#globally removing items from loot tables

5 messages · Page 1 of 1 (latest)

wispy mossBOT
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somber schooner
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LootJS.modifiers(event => {
  event.addLootTableModifier('/^minecraft:chests./')
       .removeLoot("spartanweaponry:diamond_throwing_knife")
       .removeLoot("spartanweaponry:diamond_parrying_dagger")
       .removeLoot("spartanweaponry:diamond_tomahawk")
       .removeLoot("spartanweaponry:diamond_javelin")
       .removeLoot("spartanweaponry:diamond_boomerang")
       .removeLoot("spartanweaponry:diamond_scythe")
       .removeLoot("spartanweaponry:iron_parrying_dagger")
       .removeLoot("spartanweaponry:iron_throwing_knife")
       .removeLoot("spartanweaponry:iron_tomahawk")
       .removeLoot("spartanweaponry:iron_javelin")
       .removeLoot("spartanweaponry:iron_boomerang")
       .removeLoot("spartanweaponry:iron_scythe")
})

can you not just do this? I don't know much about LootJS tho.

sly kindle
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i think that's improper syntax but i'll try it thx

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nah, full restart and still on the loot tables

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not an error though