I made a reinforcement script, and I save some data to a key which is the coordinate, but since a door is 2 blocks if I reinforce the bottom and break the top it breaks the door even tho it should share the reinforcement value
so how do I detect if the block I rightclick on is a door and which part of the door it is?
BlockEvents.rightClicked(event => {
let { block, level } = event;
})