#Modify particle textures for custom block when mined?

2 messages · Page 1 of 1 (latest)

crystal stream
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I made a custom block and used the texture() attribute to give the block a different top and bottom compared to its sides, but when mined in game the destruction particles are still purple/black. For other custom blocks that use just one PNG texture, their particle textures are just fine. Is there any way I can fix this using KubeJS? Or is it just easier to create a texture JSON using Blockbench and resolve the issue there? (idk blockbench but I heard something about being able to set particle texture specifically or something)

upper pierBOT
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