#Entities not casting spells
9 messages · Page 1 of 1 (latest)
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i changed it a bit and now mobs strafe side to side like theyre GOING to cast a spell but they still dont
wait okay ive gotten them to cast stuff but is there any way for the casting to not COMPLETELY replace the mob's ai?
you have a couple options,
- increase the first parameter to something higher than a 1, this will decrease the priority of the goal so that other goals will be prioritized instead
- with custom goals you can set criteria for if they should be casting or not which can seen in this ticket
Thank you, one last question, is there a way to specify what level of spell is cast?
if youre going through the custom goal route then i believe the second arguement in the mob.initiateCastSpell method is the spell's level