#Is it possible to replace textures for items in blocks with the textures in the assets folder?

9 messages · Page 1 of 1 (latest)

quasi rover
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I am making a greg pack and it has a config for stuff uhv+ to be activated and the textures do not fit.

lyric laurelBOT
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quasi rover
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items and blocks*

mild steppe
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Just use the asset folder as a texture pack and it will replace any texture

quasi rover
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do i just put a texture named as that block/item? if so, much thanks

mild steppe
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you replicate the folder path and the file name, yes

quasi rover
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ah, i see so if i wanted to replace the texture of say a greg converter i just do the same file path the jar has with its textures and use the same names, that makes sense

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Much appreicated

mild steppe