#Bettercombat x irons spell kubejs

2 messages · Page 1 of 1 (latest)

strong furnace
#

I coded a custom irons spell sword, and I somehow got the animations of better combat working but the swings don't have hitboxes which means I can't hit entities. Any fix?

kube js:



// These all go in startup scripts
StartupEvents.registry("item", event => {
    // Other item methods also work on these builders. It is recommended to give the spell books the proper Curios item tag for them to work properly.
    // (that being "curios:spellbook")

    // Also, you don't need to use a registry object for spells. You can input a string as the spell ID and it works just fine as well. 


        event.create("dustless", "irons_spells_js:magic_sword")
            .displayName('§aDustless')
            .attackDamageBaseline(14)
            .speedBaseline(-1.5)
            
            .addDefaultSpell("irons_spellbooks:divine_smite", 11)
            .addDefaultSpell("irons_spellbooks:blood_step", 10)
            
            
})

file directory for better combat
kubejs/data/kubejs/weapon_attributes/swordId.json

swordId.json

{
  "attributes": {
    "range_bonus": 3,
    "category": "rapier",
    "attacks": [
      {
        "hitbox": "HORIZONTAL_PLANE",
        "damage_multiplier": 0.9,
        "angle": 90,
        "upswing": 0.5,
        "animation": "bettercombat:one_handed_slash_horizontal_left",
        "swing_sound": {
          "id": "bettercombat:rapier_slash"
        }
      },
      {
        "hitbox": "FORWARD_BOX",
        "damage_multiplier": 1.1,
        "angle": 0,
        "upswing": 0.5,
        "animation": "bettercombat:one_handed_stab",
        "swing_sound": {
          "id": "bettercombat:rapier_stab"
        }
      }
    ]
  }
}
wide hillBOT
#

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