#[KubeJS] Unifying Oil Variants from Multiple Mods in Minecraft 1.20.1

14 messages · Page 1 of 1 (latest)

forest star
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I'm creating my first modpack, so my question might be quite basic. My pack includes three mods that add crude oil: Ad Astra, Create: Diesel Generators, and The Factory Must Grow. Each of them introduces its own version of oil, which are not compatible with each other—both as a fluid and in bucket form.

Additionally, The Factory Must Grow mod includes a machine for extracting oil.

Is it possible to use KubeJS to make the game recognize only one type of oil as the valid one and automatically replace the others with this specific oil? I would like the default oil to be the one from Ad Astra.

I'm playing on Minecraft 1.20.1 with Forge mod loader, and I want the modpack to work in both singleplayer and multiplayer.

Is this possible to achieve?

vast currentBOT
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Once your ticket has been resolved, please close it with </ticket close:1054771505520717835> command!

olive beacon
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auto fluid unification isn't really possible

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afaik all mods use different formats for it

forest star
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Isn't there some way to bypass it?

opaque forum
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like Don said, fluid unification isn't really possible

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the only ways to "unify" it, from my knowledge, would be to edit each recipe that uses or creates crude oil

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then edit any placed features or structures generating it via datapack

void berry
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You should look at Create: Destroy for yet another oil-adding mod

errant canyon
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Ye you'd need to manually edit recipes like Cico said

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Fluids in recipes aren't standardised as vanilla doesn't have recipes involving fluids

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It shouldn't be too hard to use REI to find the recipes using oil and replace them but will be decently time consuming

errant canyon
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It might be harder to change TFMG's oil

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So you'd probably be better changing the others to use that type