#EntityJS serene seasons

11 messages · Page 1 of 1 (latest)

vague fog
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is there any way to replace or add mob spawns via EntityJS during winter or any season?

slim islandBOT
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vague fog
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in relatively new to this

vague fog
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bump

stiff arrow
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ill send the config if i remember to when i get home, but if you experiment enough its not too difficult

vague fog
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can you please send the config it bcs I messed things really badly with my config

stiff arrow
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I completely forgot, so sorry
spawn.json:

[
    {
        "phase": "summer",
        "mob": ["iter_rpg:fire_elemental"],
        "result": "default"
    },
    {
        "phase": "autumn",
        "mob": ["iter_rpg:air_elemental", "mowziesmobs:naga"],
        "result": "default"
    },
    {
        "phase": "winter",
        "mob": ["iter_rpg:water_elemental", "eidolon:wraith", "thermal:blizz", "soulsweapons:rime_spectre", "soulsweapons:frost_giant"],
        "result": "default"
    },
    {
        "phase": "spring",
        "mob": ["iter_rpg:earth_elemental", "mowziesmobs:lantern"],
        "result": "default"
    },
    {
        "mob": [
            "iter_rpg:fire_elemental", "iter_rpg:air_elemental", "iter_rpg:water_elemental", "iter_rpg:earth_elemental", "eidolon:wraith", "thermal:blizz", "soulsweapons:rime_spectre", "soulsweapons:frost_giant",
            "iter_rpg:fleshmite", "iter_rpg:scab", "iter_rpg:fiend", "iter_rpg:revenant", "iter_rpg:carcass", "soulsweapons:evil_forlorn",
            "soulsweapons:withered_demon", "soulsweapons:dark_sorcerer"
        ],
        "result": "deny"
    }
]
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change the mobs as you need, but you just need to make sure that mobs are in the result: deny as well as the result: default

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also don't be a fool like me and leave the mob: [], result: deny in, it stops mob spawning entirely

vague fog
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Oh thanks