#Custom death message
5 messages · Page 1 of 1 (latest)
Once your ticket has been resolved, please close it with </ticket close:1054771505520717835> command!
const death_messages = [
'A god does not fear death',
'Better luck next time D:',
'Skill issue'
]
EntityEvents.death('player', event => {
event.player.tell(death_messages[(Math.floor(Math.random() * death_messages.length))]);
})
another way you could do it
death_messages[event.player.age % death_messages.length]
death_messages[event.server.tickCount % death_messages.length]
death_messages[~~(Math.random() * death_messages.length)]
Thank you again legend