#using kubejs to remove data features?

11 messages · Page 1 of 1 (latest)

zealous wind
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I know you can use WorldgenEvents to remove placed features, but what event type do i use to disable other custom data features from a mod? the documentation isn't that great unfortunately.

digital vergeBOT
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Once your ticket has been resolved, please close it with </ticket close:1054771505520717835> command!

formal current
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can you elaborate "other custom data features"?

zealous wind
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i tried removing thm using the recipe removal system but it did not work

formal current
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ohh, I see now

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so KubeJS can definitely change vanilla features such as recipes (data/modid/recipes), worldgen stuff (data/modid/worldgen), tags (data/modid/tags), and all that cool stuff

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all with scripts

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however, I'm not so sure believe KubeJS can edit custom data pathways via scripts, such as Malum's spirit/reaping files (data/malum/spirit_data & data/malum/reaping_data, respectively), nor Immersive Weathering's fluid generator files (data/immersive_weathering/fluid_generators)

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unless somebody else has experience changing custom data pathways via script, your best bet would be to make a datapack to overwrite those custom data files (kubejs/data/immersive_weathering/fluid_generators folder)

zealous wind
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thank you!!