#Getting Attack Indicator
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Getting Attack Indicator
The XY problem is when you really want to do X, and you think that Y can achieve X. However, you can't get Y to work, and so ask for help exclusively about Y.
This can lead to a lot of confusion from the people trying to help you, as Y can seem like a very random thing to want to do, and a lot of the time isn't the best way to achieve X anyway.
Its fine to ask about Y, just always include some context about X so you can be put on the right track if Y won't do X well, or there is an easier way to do X.
what you want to implement
I'm trying to mimic the sweep attack on swords and it only does it when there's 84.8% of the charge
ItemEvents.rightClicked(e => {
e.server.tell(e.player.mainHandItem.item.attackSpeed)
e.server.tell(e.player.lastAttackedTicks)
})
i think you can use these two values and calculate the progress somehow
wait, seems the second method doesnt exist, maybe a mod on my side is adding that
well I'm not using a item so i don't think i can use that
i just have the player with a empty hand
ItemEvents.rightClicked(e => {
e.server.tell(e.player.getAttackStrengthScale(1))
})
this value is the percentage
ok thats works thanks