#save attribute on death?
3 messages · Page 1 of 1 (latest)
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trying to use this but It wont do anything
EntityEvents.death(event => {
const {player} = event
if (!player) return
player.persistentData.spawnhealthoverride = player.attributes.getBaseValue('generic.max_health')
console.log(player.persistentData.spawnhealthoverride)
})
PlayerEvents.respawned(event => {
const {player} = event
console.log(player.persistentData.spawnhealthoverride)
player.setAttributeBaseValue('generic.max_health', player.persistentData.spawnhealthoverride)
player.heal(40)
})