#Repair Ingredient Not Working
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not sure but this may work
.damageIngredient('item id', -4)
unfortunately that doesn't work
I imagine something to be ironsword(with NBT) + gold ingot = ironsword(with NBT) but with more durability repaired
technically it does work in a way but the result doesn't allow me to have air
meaning it must always craft something out to repair the item