#world totally flat, but allow custom ore features to generate
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you could just use a noise settings thats just a single y-clamped gradient with no noise
that should make it totally flat
you would have to change the surface rule within that file to get the layers you want
wait i managed to solve this actually sorry for not mentioning
i'll pull up my solution
Paste version of oreworld.json, char.json, char.json, overworld.json from @teal haven
structure
i used a random tick thing to populate ore patches with far more visible boulders
(they grow usually 2x2 columns that get taller the further into the ore patch they are)
Paste version of tick.js from @teal haven