#Changing mob stats based on stage

6 messages · Page 1 of 1 (latest)

main vigil
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I want to make it so mobs gain increased melee damage and health based on a random nearby players game stage, I already have the script to choose a random nearby player and check their stages but idk how to change the stats of an entity.

mellow etherBOT
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Once your ticket has been resolved, please close it with </ticket close:1054771505520717835> command!

gusty ingot
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event.entity.setAttributeBaseValue('attribute id', amount)```
main vigil
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I couldn't find any other tickets about editing mob stats, thanks for helping me though.