#Whitelisting biomes
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kubejs worldgen only handles things like lakes and ore veins, not removing biomes. if youre willing to manually specify biomes to remove and which biomes to replace them with in worldgen, biome-replacer seems like it would work for 1.20.1 forge.
You could also try just using datapacks (if vanilla, some modded might work too) and disabling that way, I have no idea how to do that but I know it exists and is possible. I was told there's a GUI here which I got confused at: https://misode.github.io/ GL...