I'm trying to make a script execute when the player hurts baby animals, however it's currently executing whenever I hit adults too.
EntityEvents.hurt(event =>{
let { player, entity, target, server, source } = event
if (source.actual.type == 'minecraft:player' && entity.isBaby){
console.log(`${source.getPlayer().name.string} is hurting a baby!`)
event.server.runCommandSilent(`/tbalignment ${source.getPlayer().name.string} decrease 10`)
}
})```