#minecraft:water is every fluid
7 messages · Page 1 of 1 (latest)
Once your ticket has been resolved, please close it with </ticket close:1054771505520717835> command!
this oughta do it.
ServerEvents.tags('fluid', event => {
event.removeAll('minecraft:water')
event.add('minecraft:water', 'minecraft:water')
event.add('minecraft:water', 'minecraft:flowing_water')
})
be careful with that, iirc that tag does a lot of heavy lifting making fluids behave like water
You are probably best leaving it and adding your own tag
Close this ticket if your original problem has been fixed
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