I'm trying to do a skyblock sort of thing, so I guess the first step is that I need to make a void world.
I thought that removing everything on WorldgenEvents.remove would remove all the blocks. It removes a lot of things but the ground is still there
WorldgenEvents.remove(event => {
console.info("entering WorldgenEvents remove event")
event.removeOres(props => {
})
event.removeSpawns(props => {
})
event.removeAllFeatures()
})
I'm not sure what to look into