#Modifying Output NBT Based on Input Items

2 messages · Page 1 of 1 (latest)

weary sable
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I made a shapeless recipe that modifies an NBT tag based on the tags of each input item.
The script I wrote for this "works", but I feel like I did a couple of weird things:

  • I created 7 different recipes to account for the different number of inputs.
  • I had to test whether each level of NBT was null at each step to prevent the recipe from bugging out (no error, but items would disappear from the crafting grid).
  • Also just the fact that I'm an amateur programmer. I probably have some yanderedev type code in here.
    The first two points are the most important. They feel like workarounds I would usually only do for vanilla datapacks.
hot ridgeBOT
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