#adding a mod biome to worldgen data folder
3 messages · Page 1 of 1 (latest)
{
"type": "minecraft:overworld",
"generator": {
"type": "minecraft:noise",
"settings": "minecraft:overworld",
"biome_source": {
"type": "minecraft:multi_noise",
"biomes": [
{
"biome": "minecraft:lush_caves",
"parameters": {
"temperature": 0,
"humidity": 0,
"continentalness": 0,
"erosion": 0,
"weirdness": 0.25,
"depth": 0,
"offset": 0
}
},
{
"biome": "minecraft:dripstone_caves",
"parameters": {
"temperature": 0,
"humidity": 0.5,
"continentalness": 0,
"erosion": 0,
"weirdness": -0.25,
"depth": 0,
"offset": 0
}
},
{
"biome": "minecraft:deep_dark",
"parameters": {
"temperature": 0,
"humidity": -0.75,
"continentalness": 0,
"erosion": 0,
"weirdness": 0.2,
"depth": 0,
"offset": 0
}
},
{
"biome": "alexscaves:primordial_caves",
"parameters": {
"temperature": 0,
"humidity": 0,
"continentalness": 0,
"erosion": 0,
"weirdness": 0.25,
"depth": 0,
"offset": 0
}
}
]
}
}
}```
Here's the worldgen code how it's actually done
Simply.
The last one just does not spawn