#adding a mod biome to worldgen data folder

3 messages · Page 1 of 1 (latest)

rose vesselBOT
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crude sluice
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{
  "type": "minecraft:overworld",
  "generator": {
    "type": "minecraft:noise",
    "settings": "minecraft:overworld",
    "biome_source": {
      "type": "minecraft:multi_noise",
      "biomes": [
        {
          "biome": "minecraft:lush_caves",
          "parameters": {
            "temperature": 0,
            "humidity": 0,
            "continentalness": 0,
            "erosion": 0,
            "weirdness": 0.25,
            "depth": 0,
            "offset": 0
          }
        },
        {
          "biome": "minecraft:dripstone_caves",
          "parameters": {
            "temperature": 0,
            "humidity": 0.5,
            "continentalness": 0,
            "erosion": 0,
            "weirdness": -0.25,
            "depth": 0,
            "offset": 0
          }
        },
        {
          "biome": "minecraft:deep_dark",
          "parameters": {
            "temperature": 0,
            "humidity": -0.75,
            "continentalness": 0,
            "erosion": 0,
            "weirdness": 0.2,
            "depth": 0,
            "offset": 0
          }
        },
        {
          "biome": "alexscaves:primordial_caves",
          "parameters": {
            "temperature": 0,
            "humidity": 0,
            "continentalness": 0,
            "erosion": 0,
            "weirdness": 0.25,
            "depth": 0,
            "offset": 0
          }
        }
      ]
    }
  }
}```
Here's the worldgen code  how it's actually done
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Simply.
The last one just does not spawn