#Server script on new world creation.

13 messages · Page 1 of 1 (latest)

neat nest
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I've hunted through a lot of the other tickets here, and found a bunch with the same situation, but unfortunately none of them provided a solution.

When creating a new world, the servers scripts say they ran, but they've not actually done anything. I've got to use /reload or just relaunch the world. It's fine afterwards, just on that initial world generation. Unfortunately, the only potential solution I found on here was to set allowAsyncStreams to false (which I did) but that's not resolved the issue. Someone else showed that they can run a delayed /reload to force everything to load again, but that automatically removes everything in curio slots from the Curios mod so it's not an option for me.

Any help would be greatly appreciated! <3

sterile boltBOT
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Paste version of recipes.js, server.log from @neat nest

alpine snowBOT
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Once your ticket has been resolved, please close it with </ticket close:1054771505520717835> command!

wicked vector
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this may be a mod incompatibility

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what does your mod list look like?

neat nest
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I reckon a mod incompatibility is likely the case, I've got 112 mods all up. Not too sure how I'd go about sending a list of them here though

wicked vector
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what launcher are you using for modpacks? e.g curseforge, prism, multimc

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if there is none then that's fine as well

neat nest
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I'm using ATLauncher

sterile boltBOT
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Paste version of modlist.txt from @neat nest

wicked vector
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thonk i don't see any mods that may cause the issue, none that we know of anyways

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i honestly don't know