I'm using the Pokefood mod, and all the fluids in that mod have broken names (See attached for what I mean). I've tried using both a resource pack and kubejs' assets folder to rename them, but neither work. I've messaged the dev about it, and they said it's an issue with MCreator, and that it's a low-priority issue for them. Is there any other way to potentially rename them, like using a client script of some kind?
#Renaming fluids without using lang file
8 messages · Page 1 of 1 (latest)
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Don’t use MCR mods. They are poorly made and cause issues with other mods, like that. The mod developer is dumb and lazy. Don’t bother using it.
Damn, is that really all I can do about it? Cuz the mod itself is pretty good, I was just looking to do some cosmetic work on this aspect. If there's absolutely nothing I can do, then I can live with it looking like that.
There’s probably nothing you can do, clearly something MCR generated is breaking names
Got it. Unrelated, I have a friend who's said they wanna get started on modding mc, I'll be sure to let them know to avoid MCR like the plague lol