#Renaming fluids without using lang file

8 messages · Page 1 of 1 (latest)

visual owl
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I'm using the Pokefood mod, and all the fluids in that mod have broken names (See attached for what I mean). I've tried using both a resource pack and kubejs' assets folder to rename them, but neither work. I've messaged the dev about it, and they said it's an issue with MCreator, and that it's a low-priority issue for them. Is there any other way to potentially rename them, like using a client script of some kind?

jovial locustBOT
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Once your ticket has been resolved, please close it with </ticket close:1054771505520717835> command!

verbal flicker
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Don’t use MCR mods. They are poorly made and cause issues with other mods, like that. The mod developer is dumb and lazy. Don’t bother using it.

visual owl
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Damn, is that really all I can do about it? Cuz the mod itself is pretty good, I was just looking to do some cosmetic work on this aspect. If there's absolutely nothing I can do, then I can live with it looking like that.

verbal flicker
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There’s probably nothing you can do, clearly something MCR generated is breaking names

visual owl
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Got it. Unrelated, I have a friend who's said they wanna get started on modding mc, I'll be sure to let them know to avoid MCR like the plague lol

verbal flicker
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Absolutely

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There are plenty of guides to MC Modding on YT