#Dynamically set texture using kubejs
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Just from vanilla it's not possible
You can take a look into https://www.curseforge.com/minecraft/mc-mods/entity-texture-features-fabric and see how they store the information of the random texture. Maybe they store it directly in the entity somehow, then you could change this value
It seems to be possible through this property system.
https://github.com/Traben-0/Entity_Texture_Features/blob/master/.github/README-assets/RANDOM_GUIDE.md
https://github.com/Traben-0/Entity_Texture_Features/blob/master/.github/README-assets/random_entities.properties
awesome! thanks for pointing me to the right direction @sullen niche !