im not sure what to do about this my code is
const randomBlocks = [
'block_of_metal_scrap',
// Add more block IDs as needed
];
BlockEvents.broken(event => {
const { block, player, block: { id, x, y, z }, server } = event;
if (id !== 'kubejs:block_of_metal_scrap') return;
const randomBlock = randomBlocks[Math.floor(Math.random() * randomBlocks.length)];
block.popItemFromFace(block.drops, 'up')
server.scheduleInTicks(1, () => {
server.runCommandSilent(`execute as ${player.username} run setblock ${x} ${y} ${z} ${randomBlock} replace`);
});
event.cancel()
});```
does anyone have an idea


