#Kubejs compatibility with Better combat
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how is this related to kubejs exactly?
better combat compat is with datapacks i believe
which you could load in with kube>data if you needed
though youll probably want to look up on the better combat wiki for instructions
I need to figure out how to make it so it has an animation an im wondering if it is something on kjs side
its on better combat's side where you add it
Okay
they should have entries like "two handed" ect
tho i cant remember how to do it exactly
Ticket re-opened!
it says there is a way to do it with mods is that posible directly though kjs?
i mean maybe you can reverse engineer what this guy did with how he turned a two handed sword into a one handed #1193234937608929413 message
kubejs\data\create_sabers\weapon_attributes\brass_saber_red.json with
"parent": "bettercombat:sword"
}```
Did the trick. Looks like you'd just have to do it for each weapon in Create Sabers
like i said before you can load in datapacks with kubejs through the kube>data