#Kubejs compatibility with Better combat

20 messages · Page 1 of 1 (latest)

jade glen
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i made a custom sword but dont know how to make it swing with bettercombat
i also need it to be 2 handed

dim eagleBOT
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Once your ticket has been resolved, please close it with </ticket close:1054771505520717835> command!

atomic forge
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how is this related to kubejs exactly?

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better combat compat is with datapacks i believe

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which you could load in with kube>data if you needed

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though youll probably want to look up on the better combat wiki for instructions

jade glen
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I need to figure out how to make it so it has an animation an im wondering if it is something on kjs side

atomic forge
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its on better combat's side where you add it

jade glen
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Okay

atomic forge
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they should have entries like "two handed" ect

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tho i cant remember how to do it exactly

dim eagleBOT
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Ticket re-opened!

jade glen
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it says there is a way to do it with mods is that posible directly though kjs?

atomic forge
glad jewelBOT
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kubejs\data\create_sabers\weapon_attributes\brass_saber_red.json with

    "parent": "bettercombat:sword"
 }```

Did the trick.  Looks like you'd just have to do it for each weapon in Create Sabers
atomic forge
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like i said before you can load in datapacks with kubejs through the kube>data

jade glen
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oh so like its forced?

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like when the player makes a new world its forced in

atomic forge
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yes

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globally loaded datapacks