#render issues with forge but all is fine on kubejs

15 messages · Page 1 of 1 (latest)

tepid ridge
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you can see, there are sames models and same textures but on forge, there are anoying shadows. Does someone have an idea of where does it come ?

event.create('claim_machine_lvl_1').model('kubejs:block/claim_machine_lvl2').property(BlockProperties.FACING)//.color(0, 0x81cc61)
    public static final RegistryObject<Block> CLAIM_MACHINE = BLOCKS.register("claim_machine", () -> new Block(BlockBehaviour.Properties.copy(Blocks.IRON_BLOCK)));
primal oysterBOT
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Once your ticket has been resolved, please close it with </ticket close:1054771505520717835> command!

tepid ridge
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(kubejs on the right and forge on the left)

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the issue come from forge

unreal thorn
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@tepid ridge I think you need to set no occlusion. don't know if it is done on the model or on the block property. just try on the block property first

tepid ridge
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Okay thanks

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I will try tomorow

unreal thorn
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@tepid ridge did you give up on kube? ir just using java to test?

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or*

tepid ridge
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Yes becose i need a complete mod for my server, so kubejs will stay but i need a mod to make q block with an interface and some code to interact with fe and claims

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I cant do this in kubejs for now

unreal thorn
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True

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👌

tepid ridge
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I whant to Make a block who need forge énergy to keep your chunks claimeds

tepid ridge
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thx 😄