#How can i make a lavaloggable block?

22 messages · Page 1 of 1 (latest)

normal night
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Title explains everything, i want a block that can be Lavalogged, like a leaf being waterlogged but its my custom block and i lavalog it

lost nexusBOT
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Once your ticket has been resolved, please close it with </ticket close:1054771505520717835> command!

normal night
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if not kubejs, i want to know ANY way to make it happen, ANY. i dont know how to deal with this man

normal night
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causes ram problems sadly

raven gazelle
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how

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what

normal night
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The mod will register an additional block property ("fluidlogged") to all blocks that allow waterlogging. A stair block for example has a lot of block properties therefore a lot of possible combinations (80 in total). Adding more fluids to the mod will multiply this number (eg. 1 additional fluid = 2x80 combinations, 2 additional fluids = 3x80 combinations). And then you have other mods that their own stairs, walls, slabs.

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copypasted creators words xd

raven gazelle
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oh god

normal night
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yeah so thats that..

raven gazelle
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You should take a look at Java docs and try to find something that will allow multiple blocks in one spot or like forcé place the block

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I have no clue if this is even possible with Rhino

gentle fox
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this is not possible with just kubejs

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however it may be possible with kubejs and mekanism, as they have lavaloggable blocks that you may be able to clone.
although they are machines, im not sure if they have any that arent machines

raven gazelle
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Is it possible to just copy block properties to another one in block creation/modification?

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say slime block properties to custom one, maybe this way its also possible to make a custom water-like fluid and apply lava characteristics to it 🤔

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or i am just overthinking it

gentle fox
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you would have to change the fluid the block says it is

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which you cant do with kjs

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cause that needs overriding of a method