#apply loot to all hostile vanilla mobs using lootjs

3 messages · Page 1 of 1 (latest)

craggy harness
#
LootJS.modifiers((event) => {
    event
        .addEntityLootModifier("minecraft:creeper", "minecraft:skeleton")
            [Item.of("jackseconomy:penny").withChance(50), Item.of("jackseconomy:nickel").withChance(25),
Item.of("jackseconomy:dime").withChance(10),
Item.of("jackseconomy:quarter").withChance(5)];
});
```js

This is my starter script to see if I can add the items indicated to all hostile mobs . Vanilla only would be easier , modded can come later.  
I'm not sure how to do it efficiently/ correctly. 

Basically making all hostile mobs drop coins from a mod jacks economy . With higher coin value = lower % chance to get 

Any help be greatly appreciated. Thanks.
tropic templeBOT
#

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craggy harness
#
LootJS.modifiers((event) => {
    event
        .addEntityLootModifier("minecraft:skeleton")
        .addWeightedLoot(
            [ 
                Item.of("jackseconomy:penny").withChance(50), 
                Item.of("jackseconomy:nickel").withChance(25),
                Item.of("jackseconomy:dime").withChance(10),
                Item.of("jackseconomy:quarter").withChance(5)
            ]);
});

i may have this figured out after all. .... gonna create a const for hostile mobs.. have all mob names in it that i want dropping these coins.. and let it rip.. 🙂