#startup error screen when leaving a world

16 messages · Page 1 of 1 (latest)

slow sequoia
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this showed when I left a world
the mergeFullNBT() is in a server script

// {{"botania:tnt_ethical": {"botania:unethical": 0b}}, Fuse: 80s}

BlockEvents.detectorPowered('ethicalTNTDuper', event => {

  let ethicalTNT = event.block.createEntity('minecraft:tnt')
  ethicalTNT.x+=0.5
  ethicalTNT.z+=0.5
  ethicalTNT.mergeFullNBT({cardinal_components: {"botania:tnt_ethical": {"botania:unethical": 0}}, Fuse: 80})
  ethicalTNT.spawn()

})

BlockEvents.detectorPowered('unethicalTNTDuper', event => {

  let unethicalTNT = event.block.createEntity('minecraft:tnt')
  unethicalTNT.x+=0.5
  unethicalTNT.z+=0.5
  unethicalTNT.mergeFullNBT({cardinal_components: {"botania:tnt_ethical": {"botania:unethical": 1}}, Fuse: 80})
  unethicalTNT.spawn()

})
stark ingotBOT
#

Once your ticket has been resolved, please close it with </ticket close:1054771505520717835> command!

upbeat perch
#

What’s the problem? Did you do what the error told you to do?

slow sequoia
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shouldn't the screen show on launch?

#

and the error isn't in a startup script

upbeat perch
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not sure about that, it depends on how it loads stuff, but either way you should fix the error, no?

slow sequoia
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I might just not add the blocks because detector assets still don't work

flint berry
#

what other mods do you have that may modify/redirect the startup screen

slow sequoia
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not sure

#

custom splash screen might

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I have had it show at the expected time for errors in startup scripts before

flint berry
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try without those and see if it still happens

slow sequoia
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it didn't happen after I fixed the error

slow sequoia
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I reintroduced the error and it seems the error screen only shows if the detector is used while the world is open

#

disabling custom splash screen didn't seem to change anything

frigid hare
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The error says that u must use mergeNbt instead