event.block.set works fine but i have no clue how to make it have a chance to create an explosion which is just aesthetic
onEvent('block.break', event => {
if((event.block.id == 'kubejs:meteorite_block')){
event.cancel()
if(Math.random() < 0.5 )
{
let pos = info.block.pos;
info.level.createExplosion(pos.x, pos.y, pos.z).strength(4).explode();
return 0;
}
}
event.block.set('kubejs:meteorite_cobble_block')
})