#Degrade blocks over time/change blocks

5 messages · Page 1 of 1 (latest)

strong gust
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So I'd like to have stone/blocks in an active chunk around the player to break down over time if in contact with another block/item/etc. So if I have stone bricks near lava, I'd like it to change to worn stone bricks and then cobble and then gravel etc. Is this possible with kubejs?

reef coyoteBOT
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Once your ticket has been resolved, please close it with </ticket close:1054771505520717835> command!

slim shuttle
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youd have to somehow specify an area around the player then set up a clock with persistent data to run and change the blocks at certain positions around the player with if statements. detecting if the block next to it is lava ect is pretty interesting though.

strong gust
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cool, I'll close this if I don't get any more feedback in the next day or so.