Part of the texture for a custom block model is letting me see through the ground becuase its solid and im not sure how to fix it.
StartupEvents.registry('block', event => {
event.create('anvil').displayName('Reforging Anvil')
.material('anvil')
.hardness(2.5)
.tagBlock('minecraft:mineable/pickaxe')
.requiresTool(true)
})
```ive also attatched the model files if thats of any help