#Block texture

4 messages · Page 1 of 1 (latest)

fluid basin
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Part of the texture for a custom block model is letting me see through the ground becuase its solid and im not sure how to fix it.

StartupEvents.registry('block', event => {
    event.create('anvil').displayName('Reforging Anvil')
    .material('anvil')
    .hardness(2.5)
    .tagBlock('minecraft:mineable/pickaxe')
    .requiresTool(true)
})
```ive also attatched the model files if thats of any help
runic pathBOT
#

Once your ticket has been resolved, please close it with </ticket close:1054771505520717835> command!

static nexusBOT
#

Paste version of anvil.json, anvil_east.json, anvil_north.json, anvil_south.json from @fluid basin

fluid basin
#

figured it out, i had to make it like this ```js
StartupEvents.registry('block', event => {
event.create('anvil').displayName('Reforging Anvil')
.material('anvil')
.hardness(2.5)
.tagBlock('minecraft:mineable/pickaxe')
.requiresTool(true)
.defaultCutout()

})``` just for someone else who is trying to do the same