#integrated dynamics

20 messages · Page 1 of 1 (latest)

ornate saddle
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event.custom({
        "type": "integrateddynamics:mechanical_drying_basin",
        "fluid": {
            "fluid": 'starbunclemania:source_fluid',
            "amount": 1000
        },
        "duration": 100,
        "result": {
            "item": 'ars_nouveau:source_gem_block'
        }
    }).id('kubejs:drying_sourceblock_mechanical') 

Could someone help me disect https://github.com/CyclopsMC/IntegratedDynamics/blob/23972d04571db9dd709f99acf0177bc5d84aa734/src/main/java/org/cyclops/integrateddynamics/blockentity/BlockEntityMechanicalDryingBasin.java and figure out how to add a custom RF requirement in there? it seems like it's a customizable amount but I can't quite find the code that links it

ashen nightBOT
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nova kiln
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AGHHHHHHHHHHH

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WHY ARE TGHEY STILL USING @ObjectHolder

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thats like veyr very old

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it looks like you cant have a custom rf requirement tho

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its whatever is set as default

ornate saddle
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yeah I didn't see a spot in there for RF either

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there is something about a consumption rate somewhere in the other source I posted, but I don't see how that relates to items themselves, as some items cost 1500rf for the same MB as the 8000 RF ones

ornate saddle
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suggestions on how to make ```js
event.custom({
"type": "integrateddynamics:mechanical_drying_basin",
"fluid": {
"fluid": 'starbunclemania:source_fluid',
"amount": 1000
},
"duration": 100,
"result": {
"item": 'ars_nouveau:source_gem_block'
}
}).id('kubejs:drying_sourceblock_mechanical')

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use that information?

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oh I'm a derp

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everything that takes 5 seconds is 8000rf

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basically it takes a set amount of RF/T

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and the RF total is simply the duration * rf/t cost

nova kiln
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yep... ive said that twice