onEvent("entity.death", event => {
var player = event.getPlayer();
var name = player.getUsername();
if(event.player.persistentData.contains('1')) {
Utils.server.runCommandSilent("execute in minecraft:overworld run spawnpoint " + name + " 31 72 -2")
}
if(event.player.persistentData.contains('2')) {
Utils.server.runCommandSilent("execute in minecraft:overworld run spawnpoint " + name + " 31 72 2")
}
if(player == null) return;
})```
trying to set differnt spawns depending on the verrible you have
#Check the PersistentData to run
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