#Are custom enchantments possible with KubeJS using reflection?
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No
Enchantments are based on classes, and you cannot define new classes with kubejs
You could copy exactly an enchantmant, as that is just making a new instance of a class (assuming its done the same as other registries, it could very well not be), but you could not modify much
Ah, quite a pity, but understandable (did read BetterNether's enchantment code, and saw that it's a class).