emendatusenigmatica.forEach((item) => {
if (item.type == 'metal') {
emendatusenigmatica_metal_type.forEach((type) => {
if ( item.name != "tin" && item.name != 'uranium' && item.name != 'osmium' && item.name != 'lead'){
event.create(`emendatusenigmatica:${item.name}_shard`).texture(`emendatusenigmatica:${item.type}/${item.name}/items/${item.name}_shard`);
}
event.create(`emendatusenigmatica:${item.name}_${type}`).texture(`emendatusenigmatica:${item.type}/${item.name}/items/${item.name}_${type}`);
});
} else {
return
}
});```No problem
```js
emendatusenigmatica.forEach((item) => {
if (item.type == 'metal') {
emendatusenigmatica_metal_type.forEach((type) => {
event.create(`emendatusenigmatica:${item.name}_${type}`).texture(`emendatusenigmatica:${item.type}/${item.name}/items/${item.name}_${type}`);
});
} else {
return
}
});```.``Duplicate key 'emendatusenigmatica:aluminum_shard' in registry 'minecraft:item'``
```js
const emendatusenigmatica_metal_type = [
'clump',
'crystal',
'dirty_dust',
'dust',
'fragment',
'gear',
'gravel',
'ingot',
'nugget',
'plate',
'rod',
//'shard'
]```
#Custom items
7 messages · Page 1 of 1 (latest)
Once your ticket has been resolved, please close it with </ticket close:1054771505520717835> command!
If your issue is it creating items that already exist
you need to run a check first
to see if they already exist
or just hardcode a list of ones to skip over
isn't EE all config based? why are you trying to create the stuff through kjs registry vs just doing ee's config?