#Self Destroying Items

17 messages · Page 1 of 1 (latest)

polar grove
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15h Playtime
V0.15.0.18
No mods

Example on video and I also have a save 10 irl minutes prior to it happening. Will comment if it repeats again at the same time after loading (it didn't.)
Not the first time the item on video destroyed itself (I had loaded a previous save before for other reasons.)

debug log:
"=== begin log ===
[Info]: Attempting to load C:\Program Files (x86)\Steam\steamapps\common\Ostranauts\Ostranauts_Data\Mods\loading_order.json...
[Info]: No loading_order.json found. Beginning default game data load from C:/Program Files (x86)/Steam/steamapps/common/Ostranauts/Ostranauts_Data/StreamingAssets/
[Info]: Begin loading data from: C:/Program Files (x86)/Steam/steamapps/common/Ostranauts/Ostranauts_Data/StreamingAssets/
[Warning]: GPM Not found on CO: GUIInv
[Warning]: Adding new GPM to CO: GUIInv : ItmDolly01
[Warning]: Destroying leftover CO: ItmAirPump01OffLoose
Destroying leftover CO: ItmRack1x201Loose
Destroying leftover CO: ItmSensorOptical01DmgLoose
Destroying leftover CO: ItmWallRYOB01Loose
Destroying leftover CO: ItmWallRYOB01Loose
Destroying leftover CO: ItmRack1x201Loose
Destroying leftover CO: ItmRack1x201Loose

[Warning]: Sticky values in the Inputactionmap! Deleting old entries now"

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I'm with the opinion that the debug log isn't related to what happened.

violet wave
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Errors with "CO" are generally related to leaving maps and can be ignored. Please upload the ZIP from your save folder when you can. Thanks!

polar grove
violet wave
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Sweet. Thanks!

magic pilot
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Thanks for the save file, and video! I think I've got that cryo canister destroying pretty reliably. Either time-based or maybe door open/close based?

Anyway, looking into it now!

polar grove
magic pilot
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Well, it's sort of a mushy time-based bug.

We have a "BeatManager" that tries to make something interesting happen every 10ish minutes. That can be a police ship looking your direction, a micrometeoroid, a plot starts, etc.

If something "interesting" happens to you during that timer, it can get reset. Or in some other cases, that timer gets shortened. So timing isn't exact.

One of the timed events is "part failure," which is supposed to take a heavily-damaged part on the ship and cause it to break.

In this save file, that cryo container is picked 100% of the time. Sooner or later, when that beat flavor happens, the container goes "poof."

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The annoying thing in this case is, cryo containers have no damaged state. If this were a thruster or a door, it'd go "crunch" and still be there, so you could fix it.

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But cryo containers go straight to debris.

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(Highly valuable debris, usually. Which is a separate bug...)

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Anyway, we're going to re-tune this event to ignore items like the reactor canisters, and any loose or carried items.

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So it should stick to installed parts on your ship.

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(And in the case of your save, won't find anything viable, since all of your ship's hull/parts are well above the "heavily damaged" threshold.)

polar grove
magic pilot
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Beat Manager hungers for a damaged item to munch. It must be satisfied.

polar grove