Door access should have 1 more option for the players to configure. Currently, you can only lock and unlock access to a door (when powered on), and that is fine, until you have NPCs wandering around and snatching your previous waters, food trenches, and tools you don't want them to snag away.
The suggestion here is to add another option for doors to only allow access if the NPC is a crew member the player has hired. That way, doors can be locked by the player, but can still allow crew members to walk through them freely, while keeping other NPCs out of the compartment. This will definitely help with some of the issues players are seeing.