#[0.14.4.2] Zone placement breaking shop (and potentially other gui)
1 messages · Page 1 of 1 (latest)
Please upload the ZIP from your save as well as any specifics you can think of. Also, what OS, game version?
!saves
The easiest way to find them is to:
- Launch the game
- Open the Options menu
- Click FILES
- Click the button next to SAVES to open that folder in your file browser.
- Click the button next to SAVES to open that folder in your file browser.
In Windows, they can be found under APPDATA\LocalLow\Blue Bottle Games\Ostranauts
In Linux they can be found under $HOME/.local/share/Steam/steamapps/compatdata/1022980/pfx/drive_c/users/steamuser/AppData/LocalLow/Blue Bottle Games/Ostranauts/Saves
Ostranauts keeps a folder for each save (Captain Joe, autosave_27_captain_joe, etc.), and in each folder are at least one zip file and a few other files:
saveInfo.json- save metadata like name, dates, etc.portrait.png- a snapshot of the captain's facescreenshot.png- a snapshot of the captain's face<folder name>.zip- a zip file containing the latest save file for the slot/captain
If you wish to share a save file (e.g. for reporting a bug), usually the best way is to upload that zip file to a file sharing site like Google Drive/Dropbox/OneDrive/etc., set it to be visible to anyone with the link, and share the URL to that file.
I'll drop the devs a line
Using windows 10
don't think the logs are going to be here but the video might have it covered, but can also try to repro and get them
mkay. Any details that might help?
It only seems to actually place the zone if i spam click it
But I don't think it's a good idea to do so
It seems to break zones too, it shows up again when I delete it, if i click to place tiles again
i'll take a look
I was unable to replicate the issues, sorry. No errors at all on my end, and the zoning and shop worked properly.
The only oddity I can see is that you have a ton of stuff stacked up; the game allows it, but it doesn't handle it well. I'm guessing that could be the cause. Please check here for more info: #🚀-general message
win 10 pro us
0.14.4.3
no mods
Strange, alright.
Ah, looks like this can happen when extending a zone on one ship and clicking a tile that intersects with another ship. I think it's trying to grab the index of the tile of ship 2, and using it to lookup the tile on ship 1, and erroring out if that index exceeds ship 1's tile list.
Thanks for the heads-up! Logging now.