#Multiple airlocks
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even just a specialty ships with 2 would be nice or the ability to add a second one on the back of you ship make it a towing only airlock
yea
Add ship boundary constraints to airlocks so that it becomes impossible to dock a large ship to an airlock designed for smaller ships. Do not split the screen as it is currently done in the game—just restrict ship boundaries according to the airlock’s docking area. You already have similar mechanics for D20 tanks, Helium tanks, and storage bins, where items cannot be placed too close to each other. Apply the same principle to airlocks.
At OKLG, add multiple airlocks so several ships can dock simultaneously without overlapping. If a player modifies their ship while docked, the changes should remain constrained by the airlock area. Docking fees could also vary depending on the airlock used.
Derelicts should also have multiple airlocks, and they should be visible on the map. This way, players can choose which airlock to dock with and maneuver their ship accordingly. OKLG officers should also be able to dock with the same derelict—or to a player’s secondary airlock—if needed.
When docking with derelicts, respect docking orientation by rotating the entire map 90, 180, or 270 degrees, instead of always keeping it vertical.
If an airlock docking area is small, it should even be possible to dock inside a large starbase or within a large derelict.
As user builds its ship and adds new tiles, it should have visor option to measure ship class:
Since it will impacts docking prices and availability at OKLG and other bases.