#[v0.14.3.6] Missing atmosphere and Rooms filled with nitrogen

44 messages Β· Page 1 of 1 (latest)

autumn stump
#

No mods / Debug only registers items bad positioned / 10H playtrough (roughly)
2 Bugs: Missing atmosphere and Rooms filled with nitrogen
Bove bugs hapened in the same play session, and they didnt repeat after a reload, so im guessing this is caused by long sessions
The 1st bug hapened when i tried to install a room with floors using the install function, all the floors didnt register tward a enclosed room, and only after manualy uninstaling and instaling each one, did the room become enclosed for atmosphere (thank god all the floors i installed were pink, made it oh so much easier)
The 2nd bug that hapened after i repaired the 1sat bug (in the same session without reload) was that the "kang" intake i had on the derelict was putting the N2 in the room atmosphere
After a reload bove went away, but i believe that the long sessions need a few more fail-safes for situations like these
Any more information u need, i have the save so i can come back to it to check on anything needed (i also can also send the save manualy for tests)

onyx sinew
#

You say debug shows bad positioned items, this often happens when using the "drop" command to stack items that shouldn't be

#

have you done that?

#

if not, remove those items that are showing as bad positioned

#

they are the cause for many issues with rooms not functioning as they should

autumn stump
orchid sigil
#

My best (non-technical) guess is that it confuses the game engine somehow. The negative effects seem to hit at random, and even across multiple ships, as has been your experience.

autumn stump
#

after some testing i can tell its not the droped items overlap, as i dedicated about 10h to a playtrough where iintentionaly avoided that bug (still hapened 2x, couldnt avoid, NPCs dropping stuff) but the rooms got filled with N2 again

#

(btw, during this playtrough for some reason, the N2 counter for the OKLG station got disconected to the pump in the lower right corner, and that pump started to pump the whole station with N2, but after using debug and respawning the station, it went back to normal)

autumn stump
orchid sigil
#

can you upload a save where this is happening, please? we just need the ZIP

autumn stump
#

i have no save of the 1st bug hapening (forgot to save/opened a hole in the ship between saves) but i can give u the save where this hapened

orchid sigil
#

ok

autumn stump
#

(this is the N2 pump that is leaking to the station but got fixed after respawn)

orchid sigil
#

ok, i'll take a look

#

Nitrogen is really low, and all o2/n2 tanks in port are basically empty. No sign of the high-n2 issue. The repositioning errors are not showing up, and I'm just getting the Incorrect Enum error.

#

Side note - You mentioned pink flooring in the first post (sorry, just noticed). Many folks have reported issues with all of the "pastel" floor types suddenly not holding atmo properly

#

i don't see any of those on this ship

#

different run?

autumn stump
autumn stump
orchid sigil
#

yes, please.
my apologies, the one i'm looking at is for the "n2 can leaking" issue?

autumn stump
orchid sigil
#

ok, thanks! Yeah, this one looks normal aside from the really low gases.

#

I checked - the station is airtight

#

Oh, btw, that tow brace uses a LOT of power πŸ™‚ You can attach a Switch to it to safely turn it off when you're not using it.

  • Turn it on
  • Attach to a ship
  • Turn it off - It will remain attached
autumn stump
#

This one had the pink floor, tough i had those installed on a derelict i sold, so im unsure if it still has those logs

#

If u need, i can look trough the recycling bin where the save with this derelict is

bleak scaffoldBOT
#

Gave +1 Rep to @orchid sigil (current: #3 - 94)

orchid sigil
#

nah, this should be fine

#

Nothing weird going on with the bolacha file, either, aside from you not having any N2 nor a pump with an N2 can on it πŸ™‚

No errors aside from the Incorrect Enum thing.

As the issues apparently went away after a reload, I suspect that what you mentioned about long play sessions is the cause. The game tends to get overloaded on files with very long game play times (on the file), and also with long (IRL) game sessions. Depending on your system, I would recommend that you save/exit/maybe take a break πŸ™‚ /reload after every couple of hours of real time that the game is open, even if you are not actively playing the game for all of that time.

Part of the problem is that the game suffers from memory leaks; they have addressed some of those in the past couple of months, and they are working on more. A reload will allow your system to clear out the cobwebs. The "hardening" they have planned (from the Roadmap) is likely yo include a lot of that type of work.

#

If you get any more such errors, please save/exit/reload and see if the problem still recurs. If so, please update this thread with the save file and further info. Thanks!

autumn stump
#

Thanks for all the help!

orchid sigil
#

np!

autumn stump
#

@orchid sigil i got the missing floors bug again, sending the save for u to check

orchid sigil
#

upload it in here is fine πŸ™‚

autumn stump
orchid sigil
#

k, lemme take a look

orchid sigil
#

Hmmm. Same thing as my prior test. The floors in that room all look fine. I think it's the floors themselves -- the pastel-colored ones like the ones in that room have been known to be buggy. I think you may have to just use different flooring until this is fixed, as save/exit/load fixes it - this makes it harder for the devs to troubleshoot, as there's not a consistent error with reproducible steps that cause it. Sorry.

Also, your bridge is a tad on the warm side ;0 Your heater/cooler should normally be in the same room or at least have vents connecting the rooms.

autumn stump
#

(also on the note of the bug itself, so far i only had problems with the colored testudo floors from the sundries shop)

orchid sigil
#

Possibly. Anything could help