#[0.14.2.6] Powerviz bugged

17 messages · Page 1 of 1 (latest)

humble trellis
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Just finished updating to 0.14.2.6 and when I trigger powerviz to see my ship docked at oklg residence the debug screen says Mesh.vertices is too large. A mesh may not have more than 65000 vertices.
Well it doesn't negatively affect the game beyond that so it's still playable.

upper rivet
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Seconded, just went to check out the new graphics and got the same error a bajillion times

stone valley
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Could we get a copy of the save?

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It seems like it's just too big a ship, but better to have a realistic example of a player ship that's actually broken to test on imo

humble trellis
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Yeah sure

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Do tell me once you've gotten the file @stone valley

stone valley
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Thanks! I'm not at my PC rn but once I am, I'll get it!

upper rivet
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If you need another save I can provide mine too

cursive oxide
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Seems like issue persists on big ships with vast power networks.

humble trellis
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Yeah my ship is not only kinda big there's circuits everywhere to prevent it from easily losing power

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Also my save is plagued to hell and back with duplicate moodles

humble trellis
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Thanks for fixing the powerviz issue so quickly!

chrome ivy
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No problem! Glad to hear it's working now.

upper rivet
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Not only is it working, but I have to say I much prefer this new look over the old one! 10/10 solid change

cursive oxide
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Yep. And its magnificent. I think I understand the reason, why it is was causing error. Seems like game over-creates power lines.

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Power lines overlap too much instead of keeping single power lines for the X/Y axis, how it can be seen here:

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On the left is powerline bus used by many items, and on the right is powerline used by single item.