#sleeping decrease too slowly and only in sleep shift
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@real plover thanks.
Gave +1 Rep to @real plover (current: #16 - 2)
Anytime. I spent many fast forward sleeps with the same issue. I've been doing a 6+2 hour fast forward sleep and then resetting it via the command in the other big report for balance. Seems to work well
Sorry but what is that?
It's the stationside trade markets- they stock goods and increase/decrease them with time; it's trying to decrease multiple goods below 0, failing, and letting you know. Shouldn't be an actual issue.
Thank you.
Gave +1 Rep to @finite schooner (current: #19 - 3)
@real plover, Have you tried fixing your SAVEGAME using the script I posted there?
I tried it on 2 old saved games, and in both cases the fatigue of all characters was correctly reduced by -2/hour. And it worked exactly even when I used "FastForwad" to the max (jump by 6 hours). Of course, if the character is in a state of "Blacking-Out" (meaning fatigue higher than 72), then it will take 36 hours (or more, if more than 72) of sleep to get it to the minimum (1).
The slow fatigue drop rate is said to be the intent of the developers and should work like this:
If the character is "up", the fatigue increases by +1/hour.
If he sleeps, it should be reduced by -2/hour.
The goal is for each character to be awake for 16 hours a day, and then sleep for another 8 hours a day. And so she kept her fatigue at 1.
I finished my latest ship so I started a new game which should fix the issue.