#Crazy aliasing on super chiseled builds.

1 messages · Page 1 of 1 (latest)

vernal osprey
#

This isn't necessarily a bug; but I do wish there was a way to prevent this.

unborn harbor
#

There are a number of antialiasing techniques to reduce the effect, but they won't be cheap, and will introduce other artifacts.

Maybe others can answer, but at a certain screen density, maybe microvoxels can stop rendering as cubes with 6 face normals, and start rendering as cube particles that compute lighting from a single gradient derived normal.

I'd love if there was some way to author intentionally curved and oriented flat plane geometry though!

#

Beams are pretty slick this way.