#instability based ecology

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heady coral
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We already have regions of the world with innate temporal instability. As at least one other post has mentioned, those areas are a little unassuming. There are obviously rust monsters coming through and threatening the last reserves of humanity. There are mechanical creatures in caves.

We could use temporal instability as a parameter for spawning a wider variety of mechanical creatures, rust-affected animals, and perhaps even rust affected trees, bushes and flowers. These factors could make those environments more directly challenging instead of passively punitive, and support the existence of novel, unique resources and equipment needed to traverse these spaces.

heady coral
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Examples-
personal stability generator (made from jonas parts, consumes temporal gears)

rust enhanced (or temporally enhanced rust-resistant) equipment tier/variants

rust bear/deer/wolf/boar (nuff said)

mantis (metalic predator)

spinner (domesticable metalic prey, potentially a source of electrum or temporal gears)

great axels (metal tree-equivalent, perhaps a mechanical power source. The wood can't be burned, but serves all other wood based crafting recipes)

razorbranch (a bush equivalent that damages you as you walk through)

blackbells (rust crop cultivated to feed spinners)